Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by fictorial on Tuesday August 17, 2010 @08:29PM
(#1612884)
This is great. Congratulations!
FWIW I am a 35 year old New Yorker has 3,000,000 active users for his iPhone App (Darts). I am embarrassed by the advertisements but it pays the bills. sigh.
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by dpcan on Wednesday August 18, 2010 @12:47AM
(#1613283)
Just curious, does 3M active users generate a lot of ad revenue? One of our games is just about to go over 250k and I'm thinking of putting Admob ads in it or Google Adsense (they've approved us for beta).
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by fictorial on Wednesday August 18, 2010 @08:39PM
(#1616099)
Yes, it does work quite well for me. I could easily be an outlier and got lucky because of the name (literally "Darts").
Note that I am not using iAd (yet?). I started with Admob, then moved to Adwhirl and noticed that Quattro worked out the best. Now Quattro is Apple.
I am kind of an ass about the ads though since they are always present, in menus and during gameplay alike. If you read any of the reviews, my users hate me and it (used to) keep me up at night. sniffle. But, it helped me bootstrap a consulting business for mostly iOS work so I have taken a pragmatic view.
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by fictorial on Wednesday August 18, 2010 @08:43PM
(#1616108)
My first program was a curses-like Yahtzee written in QBasic when I was 16. I recall learning about particle systems about that time. If you got a Yahtzee in the game, gratuitous explosions congratulated you. It was utterly ridiculous but fun as hell.
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by skowmunk on Tuesday August 17, 2010 @09:55PM
(#1613026)
Thats a pretty awesome achievement, I hope he keeps it up and does some good with it. Goes to show what 2 weeks of complete absolute immersion into something can result in.
There's always a chance that such a thing could be a fake claim, but I do think its definitely possible.
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by KeithMajhor on Wednesday August 18, 2010 @04:07AM
(#1613528)
I've read several stories about kids like this but I never seem to hear about them later on. Were there any kids back in the 90's that are still active and somewhat popular today?
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by wallflower on Tuesday August 17, 2010 @09:43PM
(#1613006)
Congratulations! Your results make older developers feel like excuses are just that. How did you do your marketing?
Do you feel you benefitted from the rapid rise in popularity of physics-based games?
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by ergo98 on Tuesday August 17, 2010 @09:20PM
(#1612970)
I wish I wasn't the one to play the skeptic, but I'm naturally skeptical about stories like this. Kids are often used as fronts for adults looking for a promotion vehicle.
Blurb from that page:
"... a subtly wicked satire of subterfuge and ambition that bounces between the Mumbai tenement where low-caste Ayyan Mani lives, and the esteemed research institute where he labors as the assistant of top researcher Arvind Acharya. Forever spiteful toward his privileged superiors, Ayyan is deviously mischievous and pulls off a stunt that ends with his half-deaf (but otherwise ordinary) son being proclaimed in the local news as a boy genius. Meanwhile, Arvind is obsessed with proving his theory that extraterrestrial microbes are raining down on Earth from the upper atmosphere.
"
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by csomar on Tuesday August 17, 2010 @10:09PM
(#1613049)
The game doesn't seem to involve so much coding. Actually, it's not about the game, it's about how it got around 1 million download.
If you want to show us a 14 kid coding, then get it to do some coding stuff. Example, solve a math. equation or write an algorithm or hack Windows kernel... If you show us 800K downloads, it's just the app success that happens either by good planing and marketing or a sheer luck.
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by raquo on Wednesday August 18, 2010 @05:57AM
(#1613682)
Why would he bother writing his own physics engine if there are free and easy solutions already? People who invent their bicycles don't end up shipping stuff in two weeks with no prior programming experience.
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by ergo98 on Tuesday August 17, 2010 @11:58PM
(#1613219)
>The game doesn't seem to involve so much coding.
There are layers of complexity that you simply can't avoid. Add that even the simplest physics algorithms are non-trivial.
Many of us were programming before we hit the grand double digits, however in ways modern development is more difficult in some ways because you're building on layers and layers of existing code (Motorola assembly was easy compared to developing for the iphone or Android), which is where experience comes into play.
Nonetheless, the way this story was delivered, the fact that this kid has purportedly made 10 apps...I dunno it seems like a really clumsy marketing tactic.
Re:14 Years Old Kuwaiti Achieves 800,000 Downloads for His i...
by csomar on Tuesday August 17, 2010 @08:53PM
(#1612924)
I think here you mean the per capita and not actually the global country GDP. However, there is no relation. Having a higher per capita or GDP doesn't relate to luxury. It's the amount of work a nation has made over a year.
For the game, I think it's more about the idea than the coding itself.
FWIW I am a 35 year old New Yorker has 3,000,000 active users for his iPhone App (Darts). I am embarrassed by the advertisements but it pays the bills. sigh.
Note that I am not using iAd (yet?). I started with Admob, then moved to Adwhirl and noticed that Quattro worked out the best. Now Quattro is Apple.
I am kind of an ass about the ads though since they are always present, in menus and during gameplay alike. If you read any of the reviews, my users hate me and it (used to) keep me up at night. sniffle. But, it helped me bootstrap a consulting business for mostly iOS work so I have taken a pragmatic view.
Side note: is this article a translation?
Congratulations!
There's always a chance that such a thing could be a fake claim, but I do think its definitely possible.
http://en.wikipedia.org/wiki/Oliver_Twins
http://www.amazon.com/Serious-Men-Novel-Manu-Joseph/dp/03933...
Blurb from that page: "... a subtly wicked satire of subterfuge and ambition that bounces between the Mumbai tenement where low-caste Ayyan Mani lives, and the esteemed research institute where he labors as the assistant of top researcher Arvind Acharya. Forever spiteful toward his privileged superiors, Ayyan is deviously mischievous and pulls off a stunt that ends with his half-deaf (but otherwise ordinary) son being proclaimed in the local news as a boy genius. Meanwhile, Arvind is obsessed with proving his theory that extraterrestrial microbes are raining down on Earth from the upper atmosphere. "
I doubt he did it all by himself, even if his work is authentic.
edit: is that no longer the case? I could have sworn it was that way, at least in the beginning.
I had coded a dozen games for my own 8-bit Sinclair Spectrum by 11.
If you want to show us a 14 kid coding, then get it to do some coding stuff. Example, solve a math. equation or write an algorithm or hack Windows kernel... If you show us 800K downloads, it's just the app success that happens either by good planing and marketing or a sheer luck.
http://cocos2d-iphone.org (which uses:)
* http://code.google.com/p/chipmunk-physics/
* http://www.box2d.org/
There are layers of complexity that you simply can't avoid. Add that even the simplest physics algorithms are non-trivial.
Many of us were programming before we hit the grand double digits, however in ways modern development is more difficult in some ways because you're building on layers and layers of existing code (Motorola assembly was easy compared to developing for the iphone or Android), which is where experience comes into play.
Nonetheless, the way this story was delivered, the fact that this kid has purportedly made 10 apps...I dunno it seems like a really clumsy marketing tactic.
For the game, I think it's more about the idea than the coding itself.