Re:Courts: Violating a Website’s Terms of Service Is Not a C...
by Mindwipe on Thursday January 11, 2018 @05:56AM
(#16122851)
> Most people will buy the game if they can, but the world economics are such that for 90% of your potential user base, 60$ represent an insurmountable financial investment.
Bulllllllshiiiiiiiiit.
> As just one example - consider game rentals. Consoles have incredibly low piracy rates, but a healthy (or at least used to be) game rental scene. If someone can only give me 5$ for my game, why should I snub that money?
There's no game rental scene. Like zero. And consoles have incredibly low piracy rates because they have very effective DRM and closed platforms, which a certain contingent of Hacker News likes to pretend is the cause of piracy.
Re:Courts: Violating a Website’s Terms of Service Is Not a C...
by Dudenoso on Thursday January 11, 2018 @06:21AM
(#16122943)
>Most people will buy the game if they can, but the world economics are such that for 90% of your potential user base, 60$ represent an insurmountable financial investment.
>Bulllllllshiiiiiiiiit.
The third world is numerically bigger than the first world.
60$ is a lot for places without a strong currency.
Have you ever lived in a third world country with a wage that wasn't above the richest 5%?
Yeah, I'm a long time lurker and created an account just for that.
Re:Courts: Violating a Website’s Terms of Service Is Not a C...
by pennaMan on Thursday January 11, 2018 @06:04AM
(#16122892)
Back when I was a teen 60$ was about 25% of my household income.
Since then and present day I still don't know a single console owning person that has not hardware modded it to work with pirated games.
So yeah, if I wanted to make money with games, I wouldn't. But if I really really wanted to, I would try to get popular, then start a kickstarter and open a patreon. Make sure people can support my art with as little as they can.
As just one example - consider game rentals. Consoles have incredibly low piracy rates, but a healthy (or at least used to be) game rental scene. If someone can only give me 5$ for my game, why should I snub that money? There's probably a million such people across South America alone. I don't see why I would spend time and energy trying to get money out of people who don't value my product instead of finding ways to let everyone who likes my product to support me.