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Re:GPU Fluid by k_138z on Wednesday January 10, 2018 @09:00PM (#16120917)
Graphics programming seems to be very interesting to me, especially after watching cool stuff like this. Can anyone point me out to good resources where I can start learning it?
Re:GPU Fluid by starpilot on Wednesday January 10, 2018 @09:19PM (#16120986)
What he's doing, writing CFD codes from scratch, is basically all math. You should be pretty comfortable solving PDEs by hand, then learn about the numerical solutions.
Re:GPU Fluid by goldenkey on Wednesday January 10, 2018 @10:52PM (#16121284)
Unfortunately it takes a lot of persistence because mathematics is a huge precursor. Most people want bells and whistles but aren't willing to bunker down and learn partial differential equations and other context which can be less buzzworthy and somewhat mundane. I think math is cool though, its the language of complexity.
Re:GPU Fluid by Tempest1981 on Thursday January 11, 2018 @04:12AM (#16122443)
You can also start with simpler things, like drawing 3D graphs of equations, rendering and shading 3D shapes, and plotting Mandelbrot sets. For me, that was fun and visual, with simpler math. Example of sin(x)+cos(y) : http://maxima-online.org/examples.html
Re:GPU Fluid by Tempest1981 on Wednesday January 10, 2018 @09:04PM (#16120931)
Do you want to learn how to use graphics APIs to do cool stuff? Or create graphics API's, using cool math? Or learn CPU/GPU innards?