Re:Learn to Code Ethereum DApps by Building Your Own Game
by JohnTHaller on Wednesday January 10, 2018 @10:49PM
(#16121275)
I'm talking about the game that has all the users that are all pointing to the real blockchain. Sure, you may get a handful of players on your version of the game you forked on github so you could use it with your forked blockchain so you could own the sword of a thousand hypotheticals. But you won't be able to play with everyone playing the actual game that you wanted the sword in.
On the off chance you weren't thinking of the same type of game I am, I'm thinking of a massively multiplayer online game, not a single player game.
If you say it’s the one with the greatest market cap, then you’re agreeing with me that blockchains don’t provide scarcity and assets can be copied, albeit on blockchains with less liquidity.
Furthermore, the subjectivity of what is the “real” blockchain means an artist can believe she owns an asset on ChainA, only to see ChainB become the market leader but her asset is now owned by another individual.
We have failed to solve the problem the parent poster supposes blockchain can solve...