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Re:HTC’s Vive Pro will add more pixels to an otherwise famil... by andybak on Wednesday January 10, 2018 @05:16AM (#16113832)
> Then just simplify the game's 3D scenes?

I'm sure everyone will be happy with that compromise. After all graphical fidelity is very low on the average gamer's list of priorities /s

Also - 50fps is not regarded as acceptable for VR. Oculus sets 90fps as the lowest framerate to avoid VR sickness.

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