News for hackers. Stuff that matters.
Re:The growing body of evidence that digital distraction is ... by AFNobody on Monday January 08, 2018 @03:35PM (#16100234)
> Could this not be said about drugs and alcohol? And while it may indeed be beneficial to use drugs and alcohol in a balanced, well moderated way, the downside risk seems to great to me to be suggesting this to a society.

Over half of fatalities in cars have nothing to do with DUI-type impairment. Would you ban those as well?

But lets say you ban alcohol and re-create the problems of the Prohibition.

Banning the way individuals can use their personal freedoms to ruin their lives is generally worse than the disease you are trying to cure. People are very, very resistant to their vices being interfered with.

But, also, if you are comparing video games to drugs and alcohol...you are massively distorting the scale because video games are not killing _other_ people. They are just ruining the life of the addict.

DUIs actually kill innocent, blameless individuals.

Re:The growing body of evidence that digital distraction is ... by cpsempek on Monday January 08, 2018 @04:42PM (#16100899)
That's reasonable, certainly alcohol has real effects beyond the scope of the dangers of mindless games, or, marijuana even. I didn't intend to suggest games have the same types of effects as DUIs, a shortsighted comparison on my end.

I am more interested in how a position of moderation is in theory attractive, and may even show benefits in controlled situations, but in practice use of substances or mobile games can lead to excessive use (i.e., abuse) and have a net negative on a user physically, mentally, emotionally, financially, etc.

Re:The growing body of evidence that digital distraction is ... by AFNobody on Monday January 08, 2018 @08:23PM (#16102655)
> I am more interested in how a position of moderation is in theory attractive, and may even show benefits in controlled situations, but in practice use of substances or mobile games can lead to excessive use (i.e., abuse) and have a net negative on a user physically, mentally, emotionally, financially, etc.

Some people, unfortunately, have personalities that are vulnerable to be exploited (at the most cynical case). However, if we are being really honest, the same is true of things like sex addicts.

The reason we are reacting to this is the newness of it and the fact it is being marketed to kids. Really, the only restriction that might be reasonable, is restrictions on childhood consumption.

Re:The growing body of evidence that digital distraction is ... by yomly on Monday January 08, 2018 @07:08PM (#16102230)
It is reasonable for you to find the link between videogame (or content) addiction and chemical addiction more tenuous.

I would be curious to know what your thoughts on gambling are? Irrespective of any solution, do you feel that leaving the gambling industry unrestrained would not be damaging for society?

Re:The growing body of evidence that digital distraction is ... by AFNobody on Monday January 08, 2018 @08:26PM (#16102681)
> I would be curious to know what your thoughts on gambling are? Irrespective of any solution, do you feel that leaving the gambling industry unrestrained would not be damaging for society?

I don't think it should be unrestrained. But then again, I don't think in game purchases should be marketed to children either.

Basically, if they are an adult, I don't think restraining them is practical but providing them with opportunities for education and requiring the gambling industry to be a part of that process (by providing the materials and the odds of their games in very visible ways) is really all the "restraint" required.