Re:A Dark Room: From Sabbatical Year to $800k
by midnightclubbed on Tuesday December 26, 2017 @02:28PM
(#16010410)
His actual income (after Apple and paying the original game creator) was $276k - which replenished the savings he had cashed-out for development time and then gave him several more years of development on sequels/prequels.
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Re:A Dark Room: From Sabbatical Year to $800k
by qzervaas on Tuesday December 26, 2017 @02:55PM
(#16010570)
Apple only report to you the remaining 70%, so the 800k is after the 30% is deducted.
Edit: It seems the $800k includes Apple's cut. As an app developer myself, even considering that amount is torturing yourself. Apple _only_ report the remaining 70%, especially when you consider promo codes, refunds, etc... - doing a crude sales*price is somewhat inaccurate.
(Fun fact: I'm an Australian developer. Of the amount I get paid, I also need to deduct sales tax for any sales I make to Australian consumers. For a 99c app, I would make 63c for Australian sales and 70c for other countries).