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A comment on Boardgame.io: State management and more for turn-based games. Parent comment
It's a nice idea but UDP is really the right solution. Games like SubSpace were doing this back in '97 on 200-400ms connections in a seamless manner.
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It's a nice idea but UDP is really the right solution. Games like SubSpace were doing this back in '97 on 200-400ms connections in a seamless manner.