News for hackers. Stuff that matters.
Re:Boardgame.io: State management and more for turn-based games by vvanders on Sunday December 17, 2017 @03:30PM (#15947493)
Yeah, I noticed a fair bit of jitter when I was playing it.

It's a nice idea but UDP is really the right solution. Games like SubSpace were doing this back in '97 on 200-400ms connections in a seamless manner.

There are no comments on this comment yet.