Section 2.3.2.4 describes it for Sandy Bridge (and the rules don't seem to have changed in later generations):
The loops with the following attributes qualify for
LSD/micro-op queue replay:
• Up to eight chunk fetches of 32-instruction-bytes.
• Up to 28 micro-ops (~28 instructions).
• All micro-ops are also resident in the Decoded ICache.
• Can contain no more than eight taken branches and
none of them can be a CALL or RET.
• Cannot have mismatched stack operations. For example,
more PUSH than POP instructions.I haven't been following that bug closely, but I think I'm OK on this machine since hyperthreading is turned off? This a a benchmarking machine, so I have to be careful about making changes that will affect historical results.
the general principle of stalling the frontend to prevent the backend being overloaded still holds
I think I agree that this is what is happening. Why it's necessary, and the exact mechanism by which it helps are places that I'm uncertain about. I presume you are seeing the instructions showing up as IDQ_MITE_UOPS?
From https://www.intel.com/content/www/us/en/architecture-and-tec... Section 2.3.2.2, here's some more limitations of the Decoded ICache:
The Decoded ICache consists of 32 sets. Each set contains
eight Ways. Each Way can hold up to six micro-ops. The
Decoded ICache can ideally hold up to 1536 micro-ops.
The following are some of the rules how the Decoded ICache
is filled with micro-ops:
• All micro-ops in a Way represent instructions which are
statically contiguous in the code and have their EIPs
within the same aligned 32-byte region.
• Up to three Ways may be dedicated to the same 32-byte
aligned chunk, allowing a total of 18 micro-ops to be
cached per 32-byte region of the original IA program.
• A multi micro-op instruction cannot be split across Ways.
• Up to two branches are allowed per Way.
• An instruction which turns on the MSROM consumes
an entire Way.
• A non-conditional branch is the last micro-op in a Way.
• Micro-fused micro-ops (load+op and stores) are kept as
one micro-op.
• A pair of macro-fused instructions is kept as one micro-op.
• Instructions with 64-bit immediate require two
slots to hold the immediate.
As theory would predict, I was able to get the "fast" speedy by forcing legacy decoding by adding a enough junk TEST/JZ pairs. The "non-conditional branch" limitation might explain why both JMP and CALL/RET have the same effect. I wonder if the occasional alignment effects I see have to do with splitting op-stores across a 32B boundary?Focus on port 4, the only port available for memory stores.
Yes, we'd expect 4B, and we instead see 1.6B for the fast case and 2.0B for the slow. My version above is at 1.4B, and I'd guess is proportionally faster. Have you seen tricks that reduce this to some lower number?
We'd also expect P2 plus P3 to equal 4B? It's interesting that these are closer, but still quite a bit over.
By dispatching fewer instructions that we can handle per cycle, there is less speculation and thus less wasted work?
While there is less waste in terms of power efficiency, are we actually seeing P4 be a bottleneck? It's hard to tell as the total cycles also goes up, but I think it's still at 90% rather than 100% utilization.
So while it looks bad, I'm not sure that anything will necessarily go faster if we reduce the number further. It may be that the maximum difference is whether we get a 4 cycle turnaround on the store-load forwarding versus a 5 cycle.
No, the legacy decoder is virtually unused. This loop was designed to take advantage of the rules of the DSB. If you have the LSD enabled I don't quite know what the effect is.
EDIT: Sorry, just realized I screwed up translating AT&T to Intel---add rcx, [counter] should clearly be add [counter], rcx.
> It may be that the maximum difference is whether we get a 4 cycle turnaround on the store-load forwarding versus a 5 cycle.
This is my guess as well, though I have nothing to show for it. It's actually possible to bring it down to 400000000 uops by delaying the loop even further with the same technique, but it won't speed anything up. The 4-cycles-per-iteration barrier seems insurmountable, which makes sense.
OK, think I see now. The DSB path is only able to inject one "way" per cycle, and through NOP padding you are able to ensure that each "way" only contains a single instruction? While I can find clear descriptions of what can fit in a "way", I haven't found a clear statement of the "one way per cycle" restriction, although it would explain observed behavior.
Practically, it seems like the effect would be the same if one "defeated" the DSB and came up with a similar strategy for causing the legacy MITE to trickle in instructions. The overall goal is to restrict speculative execution of loads and stores in cases where one knows that the speculation is going to fail.
You'd think that there would be an MFENCE/LFENCE/SFENCE way of solving this more directly, but I haven't found it yet. Or maybe just a LOCK? Maybe a creative false dependency to keep the processor from getting to far ahead? Interesting. Thanks for helping explore this.
mov rcx, 400000000-1
up:
nop
nop
nop
add [counter], rcx
nop
nop
nop
dec rcx
nop
nop
nop
jnz up
ret
which probably works fine for the majority of decoding methods, be it MITE, LSD, or DSB.
In any case, I have to admit being wrong; port 6 has nothing to do with it, though the general principle of stalling the frontend to prevent the backend being overloaded still holds. For example, here's how to get the speedup without any change in control flow:
The align directives here must resolve to an appropriate series of multi-byte nops. What we are doing here is to purposefully waste the uops cache. Each useful instruction comes at the beginning of a new 32-byte uop cache line, and the CPU cannot load more than 1 cache line per cycle. Effectively, we're limiting the rate of decoding by adding nops, which will not result in actual uops after decoding. I suspect the CALL and JMP instructions in the other variants were doing the same thing, but in a more obscure way. It's possible that CALL disables the LSD, which would matter in Sandy Bridge, but not in (updated) Skylake.As to why this actually makes things faster, I don't know. There are many more stalls owing to the reservation station being full in the tight loop:
vs But how does this translate to the observed performance penalty? One clue lies in the port breakdown: vs Focus on port 4, the only port available for memory stores. It does nothing else, so ideally we would expect ~400000000 uops to be dispatched to port 4. Instead, we have ~4x that for the fast loop, and ~5x that for the slow loop. These, presumably, are speculative stores that had to be invalidated. By dispatching fewer instructions that we can handle per cycle, there is less speculation and thus less wasted work?