Re:Crytek sues Star Citizen devs for copyright infringement,...
by m0llusk on Friday December 15, 2017 @11:14AM
(#15932798)
Big networked multiplayer games have people distributing lots of data to each other: device controls, ship maneuvers, text and voice comms, other such. Servers and bandwidth become huge issues and AWS is the most advanced and scalable platform for all that right now.
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