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Re:Design Principles by sidyom on Monday December 11, 2017 @10:37AM (#15897656)
Removing the headphone jack is an example of terrible design. How does it make the product more useful?
Re:Design Principles by blacksmith_tb on Monday December 11, 2017 @12:53PM (#15898747)
It's implicit that "more useful" means for users - but removing the headphone jack is more useful for the manufacturer (which makes it terrible by my standards too, but not inexplicable).
Re:Design Principles by hateduser2 on Monday December 11, 2017 @03:36PM (#15900201)
See my other comment! I wasn’t necessarily talking about that (depends on what exactly you mean by that). Although that’s true too. Anything they can do to improve the product, even if it’s a trade off, can be a good thing. Shouldn’t take a narrow (or so it seems) view like that!
Re:Design Principles by hateduser2 on Monday December 11, 2017 @03:27PM (#15900136)
Removing it opens other doors, like waterproofing and more room for hardware. Thinner phone maybe too. Bruh your users into the 21st century. It’s about ditching the guys who want you to freeze in place, which I know there are many of here (not to say you in particular are one of those)

Design, as the op even says, is not just (although it definitely also is) about utilitarianism! The world of successful products should at least suggest that to you, if you won’t take it as proof.