Re:Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
by dested on Sunday December 10, 2017 @02:54PM
(#15893179)
Do both websocket connections send the same data, or do you split your data logically between two channels (movement data vs state data)
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Re:Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
by DiThi on Sunday December 10, 2017 @03:02PM
(#15893212)
I interleave information that becomes redundant (like the position of players, I can handle losing every other packet for a while, interpolating/predicting missing info) but send important data in all channels (like when a rocket is fired, it's just one event that must be seen).
Again, I'm not OP but I did similar things and explained what probably happens with this game.