Re:Deus Vult – Social Networks in Crusader Kings 2
by eropple on Tuesday December 05, 2017 @03:24AM
(#15850543)
Yeah, I recall the old one (though TBH I thought it was not particularly great). I think it'd be fun to have a modern spin on it for sure, I just don't know how you put together the actual game and make it work. I tried to spec one out not that long ago and getting bogged down by trying to adequately represent, if not everything, then a reasonable subset thereof. The winnowing down of models of government and religious aspects into a more manageable few after the Western Roman Empire "fell" helps a lot from a design point of view.
Re:Deus Vult – Social Networks in Crusader Kings 2
by jwdunne on Tuesday December 05, 2017 @06:00AM
(#15851045)
No, it wasn't EU4 / CK2 / Stellaris grade. I just love the Roman period and RTW doesn't cut it (Caesar III satisfies city management in a way).
I guess I can't argue if you've sat down and tried to model it - the culling of establishment structures makes sense now.
Given me inspiration to take a stab, if only to come to your conclusion. A decent, historical early Rome grand strategy game is too much to let go of.
Hopefully an impetus to put some code down on a game I want to play.
Because they're so moddable, a total conversion would be possible. I know the mechanics are similar but the game of thrones mod is breathtaking (I recommend this too)!
A good place to start would be the time when Rome was merely a small kingdom and take it from there. Lots of Mediterranean based conflict with other civilisations like the Greeks, Egyptians, Estruscans, Carthage, etc. The end result might not even be a Roman Empire but, however unlikely, a Gaulish empire or a Carthaginian empire. That sounds like a lot of fun.