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Re:Rocket – A Rust game running on WASM by hood_syntax on Monday December 04, 2017 @08:46AM (#15843716)
4% is still a decent portion of the market, and likely contains a more desirable market demographic than those that are on IE (depending on your product, obviously). I'm not saying it's really important, but any potential users gained is a good thing, right?
Re:Rocket – A Rust game running on WASM by nullifidian on Monday December 04, 2017 @09:28AM (#15844016)
I don't understand how it's a problem. Just show a message "Your browser is not supported. Please use one of the following browsers." To play games on Windows people install MANY proprietary launchers(From Blizzard, EA, UBI, etc. Steam is a glorified launcher also), I don't see how installing Chrome just to play a game is more difficult.
Re:Rocket – A Rust game running on WASM by hood_syntax on Monday December 04, 2017 @01:26PM (#15846187)
I'm with you on that, and it's the reason at my job we aren't bending over backwards for compatibility. We don't support IE. It's not _really_ a problem, but it could lose you users. How many, I don't know. Whether that's a problem or not is up to you.
Re:Rocket – A Rust game running on WASM by hinkley on Monday December 04, 2017 @03:43PM (#15847301)
Turn the question around: can we do something else with those resources to get 4% more users and an increase in goodwill?