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Re:Mercurial with Largefiles: Why it is not a solution for g... by LeoJiWoo on Sunday December 03, 2017 @02:40PM (#15839092)
Pretty interesting.

Game Development seems to have such a different workflow than most of the stuff I'm familiar with like backend, web dev, and the occasional network programming.

https://gamedev.stackexchange.com/questions/480/version-cont... This link recommends peforce as the standard .

What do people in the industry actually use ?

Re:Mercurial with Largefiles: Why it is not a solution for g... by Jare on Sunday December 03, 2017 @02:54PM (#15839184)
Perforce, PlasticSCM, SVN or git + SVN. That probably covers 95%.
Re:Mercurial with Largefiles: Why it is not a solution for g... by jamesu on Sunday December 03, 2017 @02:54PM (#15839181)
The small dev I work for uses SVN, though they tried standard git for another project which by all accounts quickly ran into the size issues with the repository.