Re:Mercurial with Largefiles: Why it is not a solution for g...
by LeoJiWoo on Sunday December 03, 2017 @02:40PM
(#15839092)
Pretty interesting.
Game Development seems to have such a different workflow than most of the stuff I'm familiar with like backend, web dev, and the occasional network programming.
Re:Mercurial with Largefiles: Why it is not a solution for g...
by jamesu on Sunday December 03, 2017 @02:54PM
(#15839181)
The small dev I work for uses SVN, though they tried standard git for another project which by all accounts quickly ran into the size issues with the repository.
Game Development seems to have such a different workflow than most of the stuff I'm familiar with like backend, web dev, and the occasional network programming.
https://gamedev.stackexchange.com/questions/480/version-cont... This link recommends peforce as the standard .
What do people in the industry actually use ?