Re:Board games are back, thanks to lessons designers learned...
by graphitezepp on Friday December 01, 2017 @07:33AM
(#15823434)
How is that ever avoided though? I can not imagine a game where any amount of experience is not an advantage, where the game also has sufficient depth to be interesting.
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Re:Board games are back, thanks to lessons designers learned...
by klmr on Friday December 01, 2017 @09:48AM
(#15824094)
Good point: unless it’s completely random it’s never entirely avoidable — there’s an element of skill. And I still think that Dominion can be very fun with beginners (that’s my experience at least).
That said, there are games that level the playing field without yielding entirely to chance; such as Dixit, where advantages are rather gained from knowing the other players.
Re:Board games are back, thanks to lessons designers learned...
by skybrian on Friday December 01, 2017 @07:37PM
(#15829184)
Games can have strategic depth that is only mildly helpful in improving the odds of winning. Arguably Carcassonne is like this.
Re:Board games are back, thanks to lessons designers learned...
by b0rsuk on Friday December 01, 2017 @10:57AM
(#15824565)
In games with higher interaction newbies can effectively gang up on the experienced leader. It has its issues, but it works.
Re:Board games are back, thanks to lessons designers learned...
by lmm on Friday December 01, 2017 @12:50PM
(#15825679)
I find Tanto Cuore makes a nice sweet spot - it's mostly as parallel as Dominion, but adds just enough interaction. Normally I'll get about 3/4 of the way through a game with newbies and then they'll go a couple of rounds of all buying me bad habits, and I'll smile because they've got it, and end up on a negative score.