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Re:Board games are back, thanks to lessons designers learned... by mikepurvis on Thursday November 30, 2017 @07:40PM (#15821026)
(not the OP, but I feel similarly)

Dominion. The strategy arises from observing how the specific cards that are part of any given game interact with each other.

Agricola. There's a lot of "designed" complexity here too, but a good deal more arises, particularly when you look at planning the critical eight first actions, and the path to the first additional family member.

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