News for hackers. Stuff that matters.
Re:Vassal – Online Adaptations of Board Games by Woofles on Wednesday November 29, 2017 @04:30PM (#15811047)
The main thing I've found about playing games not in real time is you are always able to min-max every move. Since I don't necessarily play every game to win (I try to win, but if I don't it's not a big deal) I enjoy the arbitrary time constraint of playing in real time. Makes things move along and gives games more of a lighthearted feel.

Also it's only three games, but I play Food Chain Magnate a lot and you can only play it online here: http://play.boardgamecore.net/

Re:Vassal – Online Adaptations of Board Games by SubiculumCode on Wednesday November 29, 2017 @07:47PM (#15812350)
You may try to min max everything, but you might not actually min max it. Not everyone is willing to build a model of the game with all its probabilities, and calculate the optimal solution. Many will just play their gut feeling for the probabilities. Others will build naive models. Others will just guess at a general strategy.
Re:Vassal – Online Adaptations of Board Games by WorldMaker on Thursday November 30, 2017 @03:38PM (#15819294)
Right, it remains as much a social problem as a technical problem. If you worry your friends (or worse, you) might be prone to min/max more in asynchronous/delayed multiplayer situations, find social ways to encourage avoiding it.

(That's very much something that will be unique to your group dynamics, but little things like asking people to time how much they actively work on turn, or encouraging them to only do their turns during lunch breaks and from their mobile phone, can work for different sorts of people.)

Re:Vassal – Online Adaptations of Board Games by nandemo on Wednesday November 29, 2017 @09:53PM (#15813089)
FCM is one game that I prefer to play online. The physical version is a pain to play.
Re:Vassal – Online Adaptations of Board Games by jaryd on Wednesday November 29, 2017 @05:18PM (#15811423)
Hooray for FCM :)