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Re:Formula 1 e-sports now more exciting than the real thing by justin66 on Monday November 27, 2017 @10:13PM (#15793978)
I can't speak to the performance of the sims but what you're describing is a little bit contrary to the reality on the ground. I suspect some of that is down to the difficulty in simulating how heavy traffic interacts with aero on a crowded racetrack, but I just have no idea. I try to avoid going on and on about aero and "the F1 cars these days" since people have been complaining about it for almost two decades now (that I can remember).

Some Hamilton quotes about the problems passing this time at Abu Dhabi: https://wtf1.com/post/lewis-hamilton-doesnt-think-yas-marina...

A very brief teaser for some potential changes to the track: https://www.f1fanatic.co.uk/2017/11/26/tilke-considering-sma...

Re:Formula 1 e-sports now more exciting than the real thing by bitL on Monday November 27, 2017 @10:17PM (#15794001)
Lewis AFAIK said at the beginning of the year that lower/wider rear wing would make passing way more difficult even with DRS, and that's what happened. If you remember, previous F1 style with narrower/higher rear wing was just fine, though he cars looked less "brutal". So I'd certainly blame current F1 cars as not fitting Yas Marina anymore.
Re:Formula 1 e-sports now more exciting than the real thing by justin66 on Monday November 27, 2017 @10:54PM (#15794220)
I imagine with some tweaking they'll make it something the F1 guys can have fun with on the current hardware.

I have to admit that most of the time, I enjoy the chaotic tracks the most. Monaco is a classic for a reason, and there is something inspiring about the fact that a track as fundamentally insane as Baku can come about in these modern times.