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Re:Camera Logic in a 2D Platformer by madethemcry on Monday November 27, 2017 @06:22PM (#15792710)
You might have missed the conclusion:

  All this results in a dynamic camera behaviour that works
  95% of the time, while giving you the tools to manually 
  design the camera’s behaviour in those remaining
  situations for gameplay reason or dramatic effect.
No neural net black box will give you this amount of accuracy. Not to mention the ability to manually design exceptions.

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