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Re:Half-Life and Team Fortress Networking by mrguyorama on Monday November 27, 2017 @02:02PM (#15790102)
Another downside of current gen matchmaking is just how SHORT games are. Back when I played Halo 1 pc's multiplayer, you could watch a single Blood Gulch CTF game go on for an entire WEEK before one team got the 7 captures required to win on that server. It created a really interesting dynamic where attempts at the flag were each unique events, requiring planning, preparation, camaraderie and teamwork in a game without voice chat. You could leave a server to go to bed, and wake up the next day, hopping back on and see the same people on the same teams still going at it. It was much more IRC-like in feeling

People built communities by just being on the same server often. Friendships were made, guilds too. But now all you have is 12 other little kids all free-for-alling shotguns for a brief 5 minute instant gratification fest

Re:Half-Life and Team Fortress Networking by ionstraub on Tuesday November 28, 2017 @06:50AM (#15796350)
I can totally agree. There's no way to go on the same server a few times a week and form friendships. Now you have to in many games specifically add someone as a friend and wait for them to confirm it, if you ever want to see that person again. But that's not organic and that's not how friendships develop. I can't make friends on Overwatch, for example. I wish more people would talk about how this has been totally stripped from online games nowadays. People don't even bother talking during matches, mostly because as you mention they are so short.