Re:Why 3D doesn't work and never will (2011)
by Izkata on Friday November 24, 2017 @01:59AM
(#15769847)
Speaking of high variability, there's a particular issue I have that I've not seen come up before.
The Nintendo 3DS has a 3D slider, that lets you adjust the intensity of the 3D or just go 2D. I can handle it for extended periods on the low setting, but have stopped using it entirely after one session where, upon putting down the game, I couldn't handle reality. It was like my brain had adjusted to the incomplete 3D effect described by this post, and the real world suddenly physically hurt to look at. It only lasted about 10-20 seconds, but it was more than enough for me to not want to use it again.
The Nintendo 3DS has a 3D slider, that lets you adjust the intensity of the 3D or just go 2D. I can handle it for extended periods on the low setting, but have stopped using it entirely after one session where, upon putting down the game, I couldn't handle reality. It was like my brain had adjusted to the incomplete 3D effect described by this post, and the real world suddenly physically hurt to look at. It only lasted about 10-20 seconds, but it was more than enough for me to not want to use it again.