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Re:Desktop compositing latency is real by CyberDildonics on Thursday November 23, 2017 @01:46PM (#15767052)
You seem to be implying that rendering of a text editor has to be all 2d and that rendering a frame pushes the memory bandwidth to it's limits, both of which can't possibly be true. Why can games run at 144hz and above but a text editor can't afford to overdraw for decreased latency?

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