One of the brightest developers I've worked with quit after 3 weeks at my company because they were underpaying her and wouldn't give her a raise. This same company complained regularly of not being able to find good talent.
Employers think they hold all the leverage and can treat developers how they want. They really don't. Why do you think half of software projects fail to deliver?
A number of reasons:
1. Bikeshedding over the tech stack
2. A glut of CS grads who see a bunch of nails to hit with their textbook and data structures and algorithms knowledge failing to engage in a proper engineering process
3. Poorly defined requirements (blame aplenty to go around here: product development giving insufficient thought to the product details, sales over promising, and "engineers" failing to contribute by treating partnering with these folks as an onerous chore rather than a necessary task)
4. Insufficient resources
And many more, I'm sure.
Developers aren't blameless, here. In fact over the last couple of years I've come to see them as being at least as much to blame as non-technical people, perhaps even more so.
Why would she have accepted an offer she felt was too low?
The point I'm trying to make is that the company needed her more than she needed them.
Because it's unethical to agree to work for a rate you're not actually willing to work for. She wasted a lot of people's time and resources to bring her on board for those three weeks.
>The point I'm trying to make is that the company needed her more than she needed them.
I wouldn't want to work with a person who accepts an offer and then THREE WEEKS later starts demanding raises, no matter what their skill level.
Also, she may have simply gotten an offer she couldn't refuse from another company. You could argue that this shows poor ethics, but don't delude yourself, everyone has a price. She may have been generous asking her company to match.
Let's not judge people based on thin second-hand accounts.
If they can fire us at any time, we can leave at any time.
There should be absolutely nothing in anyone that says "work for less than what you're worth".
Whatever her reasons for going for and getting what she wanted, good for her. And any ethical system that says "work for less than what you're worth in an at-will environment" is a bad ethical system, full stop.
All we know is she took a job and then took a better one.
You're claiming that's an unethical act, and I'm saying, "it's the free market, baby!" They pushed for at-will, they got it, consequences and all.
And, more broadly, I grew up in the transitionary period from "one job for life" to "throw 'em to the wolves," and I have absolutely zero sympathy for employers, in this world their policies have wrought.
I wouldn't want to work with a person who puts their own ideas about when it's appropriate to expect a raise over keeping bright people.
She didn't waste anyone's time; unlike most, she was productive from day one to the day she left. The company was wasting their own time by optimizing for low compensation and not engineering acumen.
Companies have no problem staffing projects they know will be canceled soon, or projects that are underfunded. It's a dog eat dog world, I'm afraid.
And it's likely that she _absolutely did_ waste people's time -- the company may have passed on other candidates to hire her and had to start over.
In some sense, they wasted their own time by not overpaying.
While 3 weeks sounds like a very short evaluation period, there very much could've been an arrangement like this. I hesitate to use the word 'unethical' primarily due to how pervasive Hanlon's razor really is. She gave them 3 weeks of seemingly extremely productive work and gave them a taste of the caliber of developer they could hire if they just threw enough money at the problem but it sounds like they didn't learn. Every experience like this is a chance to learn something but some companies just fold churn into the equation without properly evaluating what they could do to prevent it. Usually its those companies that think developers are just equal cogs capable of performing all the same tasks at the same magically high productivity level. They rarely learn that you sometimes actually do get what you pay for.
In fact any company that "requires" (explicitely or implicitely) employees to work more than 8-9 hours a day should be seen as a huge red flag IMO.
That said, it is currently reasonably easy to switch the job in our area.
In the longer run: build up some emergency funds; and always keep interviewing as a low intensity background activity, so you have offers before you need them.
By low intensity background activity I didn't mean that interviews are easy. I meant to suggest, interview at one company every quarter (or a similar rate).
(Though interviewing does get easier with practice. I usually batch up a lot of applications to different companies when I'm about to seriously look for a new job, and when I'm properly in gear, I breeze through those full day ordeals without too much loss of sanity. After all, there are only so many different technical interviews questions in common use amongst the companies.)
I find it very difficult to complain as a coder given the conditions at the moment. Companies battle to hire people and the pay is globally extremely good. Most of the time it is easy to get time off or to accommodate "errands" during the day.
As you said, I think a lot of us are out of touch about what it is to get a job outside of tech (and a couple other high demand privileged examples). You want to work from home one day a week ? Need 2 approvals of your N+2 manager. Coming late 3 times in a row? Let's talk about your "behavior". That coffee you just took over there ? It will be 1$ deduced from your paycheck.
I feel a lot of us live in the utopia that a job must be fun at all time and that we should always do what we like. Sorry but the world doesn't work like that.
Edit: I'm not saying that we shouldn't demand good condition. It is an "offer and demand" economic system after all. We should get what we can negociate to get in the market. I wanted to make the point however that >90% of regular jobs are not pleasant and fun at all time.