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Re:“I thought I could ship at least 700 units to stay in bus... by sdenton4 on Thursday November 23, 2017 @03:30AM (#15763709)
I think for small games like this, there's a lot to be said for building up a corral if releases. Once one makes a decent splash, you'll have a better audience for future releases, as well as people exploring your back catalog. It's a marathon, not a sprint.
Re:“I thought I could ship at least 700 units to stay in bus... by Macha on Thursday November 23, 2017 @06:32AM (#15764401)
On the flip side, even previous success is no indicator of future success. See Scanner Sombre:

https://www.youtube.com/watch?v=y4a7K-I-F5s

"We didn't think it was possible to sell only 6000 copies" [after PA sold 2 million].

Re:“I thought I could ship at least 700 units to stay in bus... by bufferoverflow on Thursday November 23, 2017 @03:35AM (#15763743)
It's fine to do marathons if you're sure you're going to win, or if you don't care if you win.
Re:“I thought I could ship at least 700 units to stay in bus... by devotedtoneu on Thursday November 23, 2017 @07:23AM (#15764561)
I'm a hobbyist developer working on an upcoming large title. For reasons I can't explain programmers make up a huge portion of the demographic.

It's a monster-collecting game, so I really can't figure out what the link is there to programmers.

Thank god I'm only doing this as a hobby because I bet such a connection would be obvious to anyone more entrepreneur-like than I.