Re:“I thought I could ship at least 700 units to stay in bus...
by sdenton4 on Thursday November 23, 2017 @03:30AM
(#15763709)
I think for small games like this, there's a lot to be said for building up a corral if releases. Once one makes a decent splash, you'll have a better audience for future releases, as well as people exploring your back catalog. It's a marathon, not a sprint.
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Re:“I thought I could ship at least 700 units to stay in bus...
by Macha on Thursday November 23, 2017 @06:32AM
(#15764401)
On the flip side, even previous success is no indicator of future success. See Scanner Sombre:
https://www.youtube.com/watch?v=y4a7K-I-F5s
"We didn't think it was possible to sell only 6000 copies" [after PA sold 2 million].
Re:“I thought I could ship at least 700 units to stay in bus...
by bufferoverflow on Thursday November 23, 2017 @03:35AM
(#15763743)
It's fine to do marathons if you're sure you're going to win, or if you don't care if you win.
Re:“I thought I could ship at least 700 units to stay in bus...
by devotedtoneu on Thursday November 23, 2017 @07:23AM
(#15764561)
I'm a hobbyist developer working on an upcoming large title. For reasons I can't explain programmers make up a huge portion of the demographic.
It's a monster-collecting game, so I really can't figure out what the link is there to programmers.
Thank god I'm only doing this as a hobby because I bet such a connection would be obvious to anyone more entrepreneur-like than I.