Re:Microsoft and GitHub team up to take Git virtual file sys...
by KallDrexx on Friday November 17, 2017 @09:02PM
(#15727403)
Git's issues with game dev isn't just because of large file size though. Binary files are hard to control in a DVCS because if two people spend 24 hours to modify a binary asset at the same time you can't just merge the changes together like with source code. Someone has to manually go in and replicate both changes together.
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