Most (all?) browser wasm backends function by just generating the internal IR used by the existing JS runtime, so it's not especially necessary to write the loader/generator in C++. The generated native module(s) are often cached, also, which diminishes the importance of making the generator fast at the cost of safety.
I wrote all the original encoder and decoder prototypes in JS for this reason - you can make it fast enough, and the browser already has a high-performance environment in which you can run that decoder. When the result is already being cached I think writing this in C++ is a dangerous premature optimization.
Similarly it's common to write decoders as a bunch of switch statements and bitpacking, which creates a lot of duplication and space for bugs to hide. You can build these things generally out of a smaller set of robust primitives to limit attack surface, but that wasn't done here either, despite my best efforts.
Nah, I think it's pretty clear GP meant "when you insist on writing interpreters/compilers in C++" not that C++ was compiled into wasm.