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Re:Determinism in League of Legends: Unified Clock by Bartweiss on Tuesday November 14, 2017 @05:40PM (#15699904)
> all the old crap they had to get rid of

They were pretty open about this being the issue with sandbox mode. Ostensibly-simple stuff like "set champion level to 7" was a nightmare because the game lacked any easy way to break invariants like "levels increase one at a time based on XP gain obtained in-world".

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