Re:Determinism in League of Legends: Unified Clock
by Bartweiss on Tuesday November 14, 2017 @05:40PM
(#15699904)
> all the old crap they had to get rid of
They were pretty open about this being the issue with sandbox mode. Ostensibly-simple stuff like "set champion level to 7" was a nightmare because the game lacked any easy way to break invariants like "levels increase one at a time based on XP gain obtained in-world".
They were pretty open about this being the issue with sandbox mode. Ostensibly-simple stuff like "set champion level to 7" was a nightmare because the game lacked any easy way to break invariants like "levels increase one at a time based on XP gain obtained in-world".