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Re:Determinism in League of Legends: Unified Clock by duskwuff on Tuesday November 14, 2017 @02:23PM (#15698281)
What's even funnier to me is:

1. The concept they're claiming to have spent so much time to arrive at here -- a unified game time clock -- is something that most game engines have always had. This shouldn't be a new concept.

2. Even after they identified that the use of floating-point types for time calculations could cause errors, what does their new API design use as its return types? Float and double. It's almost as though they forgot what the problem was.

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