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Re:WebAssembly support now shipping in all major browsers by exDM69 on Tuesday November 14, 2017 @08:15AM (#15694683)
Running anything with the GPU introduces a huge amount of latency, it only makes sense when you need high throughput and have large enough workloads to justify the latency. SIMD code can be interleaved with normal native code with zero latency.

And then there's the fact that WebGL is so much behind the state of the art that it's not even funny. Sticking to an old version of GL/GLSL severely limits what you can do with it.

Re:WebAssembly support now shipping in all major browsers by baybal2 on Tuesday November 14, 2017 @10:03AM (#15695568)
>have large enough workloads to justify the latency

Hashsum bruteforcing? It already appears to be picking up, I'm having quite frequent browser crashes these days because of shoddily written JS miners trying to do stuff on GPU

Re:WebAssembly support now shipping in all major browsers by wereHamster on Tuesday November 14, 2017 @10:16AM (#15695690)
> shoddily written JS

Blame the OS, graphics card drivers, or the browser, but not JS!