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Re:Starcraft II goes free-to-play seven years after launch by derefr on Tuesday November 07, 2017 @02:29PM (#15646671)
I don’t know about video game addiction; I interpreted the parent as simply talking about how—if you have the right kind of brain—it can be relatively easy to end up as a professional {e-sport, poker, chess} player and devote your entire life to high-level competitive play, making money from tournaments, studying or practicing whenever you’re not playing, etc.

This is a fine life for some people, but if you want to do something else with your life, the knowledge that you’d do well in these competitive-play pursuits can feel like a black hole always pulling at you. It’s easy to lose passion for “real work”—doing good in the world, creating stuff, entertaining people; these are all pursuits that have their high points, but aren’t fundamentally structured to match the human reward system. They have moments where you have to struggle through to regain your desire to do them.

Competitive gameplay—probably a lot like competitive athletics—is very “natural” to the human brain. If you’re good at it, it’s hard to resist letting that be your life—and people encourage you to let it!

Imagine being 7’1” and enjoying basketball, but having other passions that are stronger (academic economics, let’s say.) If there’s ever a lull in your love of academia, you’d be tempted to just quit and play basketball, right? That’s not an addiction, per se. But you have to repress it like one all the same.

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