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Re:Electron.Net: Build cross platform desktop apps using .NE... by ttd on Friday November 03, 2017 @07:56AM (#15618433)
I've had good luck so far with Xamarin.Mac + traditional WPF for macOS and Windows respectively, with a PCL containing 90% of the shared code. Xamarin.Mac doesn't seem neglected to me, and the forums are decently active for support.
Re:Electron.Net: Build cross platform desktop apps using .NE... by ivm on Friday November 03, 2017 @10:35AM (#15619458)
Xamarin and C# are great, I will use them for the next desktop + mobile project. I was looking at this option for a long time and the acquisition by Microsoft added enough confidence in the future of the stack.
Re:Electron.Net: Build cross platform desktop apps using .NE... by jagger27 on Friday November 03, 2017 @09:29AM (#15619019)
Maybe I'm confused, by Xamarin.Mac do you mean Visual Studio for Mac?
Re:Electron.Net: Build cross platform desktop apps using .NE... by ttd on Friday November 03, 2017 @09:34AM (#15619063)
Xamarin.Mac is the project emcompassing bindings from Cocoa (i.e. native macOS) to Mono/.NET, the interface with Xcode for building Cocoa UIs, and Visual Studio for Mac (previously called Xamarin Studio). Essentially, Xamarin.Mac allows you to build C# applications that run on macOS with native macOS user interface elements. See e.g. https://blog.xamarin.com/your-app-on-66-million-macs-c-sharp...