Re:Debug Information Is Huge and What to Do About It
by bananaboy on Monday October 30, 2017 @10:29PM
(#15590722)
It's frustrating when developers distribute binaries without debug information under the mistaken assumption that it's going to impact on performance. At a previous company I worked at we were using Scaleform (UI solution for games) and they refused to ship debug information with their release builds. I reported it as a bug and sent them links and information about how it wouldn't affect performance, but they still refused. In the end I just built it myself.
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Re:Debug Information Is Huge and What to Do About It
by taneq on Tuesday October 31, 2017 @03:13AM
(#15591549)
Even if they encouraged you to ship your finished product with debug info stripped, surely they could have sent you a set of release builds with debug info for debugging purposes? Having faced those "works perfectly in debug, crashes mysteriously in release" situations myself in the past, they're bad enough to track down even with debug info...