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Re:Show HN: Unity 3D in Docker by hesdeadjim on Monday October 30, 2017 @08:12PM (#15590148)
I believe the parent means writing your game logic in pure C# and avoiding the need for Unity entirely server side. For some types of games that’s doable, but when you start needing physics or nav agents or even animation driven logic a headless Unity binary is the only real option.

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