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Re:How Unreal Renders a Frame by Retric on Thursday October 26, 2017 @10:03AM (#15558870)
Games don't have inherently have crazy crunch times, they are simply going to fire a lot of people so they don't care about burning them out.

It's completely rational behavior that has nothing to do with games, just look at MMO's for a more reasonable development process.

Re:How Unreal Renders a Frame by dkersten on Thursday October 26, 2017 @11:48AM (#15559975)
Of course there’s nothing inherent about it, but it does seem that many games companies do follow some rather predatory practices.