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Re:How Unreal Renders a Frame by 0xcde4c3db on Thursday October 26, 2017 @09:42AM (#15558689)
My understanding is that crunch time (as well as the release of flagrantly buggy games with patches coming later) is driven primarily by marketing schedules/budgets. Ad buys, press releases, interviews etc. are negotiated and coordinated months in advance, and big releases from any given publisher need to be staggered largely so that they don't all demand marketing money at the same time.

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