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Re:Games Look Bad: HDR and Tone Mapping by thibauts on Thursday October 26, 2017 @02:31AM (#15556840)
The straight to the point answer is yes, you can use less bits to encode the same range, though for practical matters you'll get strong banding as a result. That is because the log curve applied to make the range viewable on a screen will stretch the lowest part of the range. Moreover, the multiple passes made in the linear (wide) range will produce artifacts viewable in screen space much more quickly.
Re:Games Look Bad: HDR and Tone Mapping by tripzilch on Saturday October 28, 2017 @06:31AM (#15574650)
The only negative result you're certain to get and can't avoid is a low signal-to-noise ratio. You only get banding (unwanted spatial artifacts) if you do it badly (without dither).