So, yes, I think it fair to call it a lazy comparison and criticize the author for that point. Even if it doesn't really undermine any of the other well known issues with the field.
The other reason the comparison is so flawed is the education requirements for lawyers in that market and the enormous debt usually incurred in getting there. (These characteristics are not unique to lawyers, but are not totally shared with game devs.) Large NYC firms will only hire from a dozen or so law schools and those schools accept students from relatively small pool of mostly pricey undergrads. Without scholarships or aid, you're looking at $2-350,000 in student loans over the 7 years of school. Then you generally don't work for 6 months after graduation in order to study for the bar exam because you didn't expect $300k to teach you that stuff did you?
You read "NYTimes" on the front-page, decided that you were gonna hate this article, and then found something that did it for you. Congratulations. You are justified in your hatred of "biased reporting".
I honestly don't see how something so insignificant can be considered biased. You are being ludicrous. Law and banking are excellent examples because they are the fields that most Americans associate with brutal work hours. Law and banking also are skilled positions that require (at least) an undegraduate education.
But ok - I can't convince you because the article is biased. Biased to what? Biased in favor of the right of game developers to get a fair wage? Biased towards allowing them a 40 hour work week? Oh no, what a shame that would be! Bias cannot be inherently bad because bias is inherent to any writing or any argument. If you're going to claim that Mr. Schreier is biased towards the perspective of game developers, explain why that could possibly be a bad thing in this scenario.
> That's clearly the best source for reliable developer-related information right?
Yes, actually. They broke several major stories this year that depended on internal leaks at various companies. This article (also by Jason Schreier) is a good example.
https://kotaku.com/the-story-behind-mass-effect-andromedas-t...
For those who may be unaware, Kotaku is hated by a certain subset of the alt-right. It appears that's why all the cockroaches have come out of the woodwork for this story. Do people really not see what's going on here? There's a large segment of people who will convince themselves of anything in order to "prove" that this article is "biased".
You know, if you are so confident that the author is right, please find (or ask him) to provide relevant wage data from other related, non-lawyer, non-banking fields, and you know, not based in New York.
We'll see how strong that argument actually is once we have proper comparison points across industries. When I see cherry-picked data like that, my bullshit detector self-activates.
And no, this has nothing to do with hating the NYT. I routinely enjoy some very well written articles in the NYT, but this is one of of the worst ones they have ever published.
For those who may be unaware, Kotaku is part of the Gawker Group (yes, _that_ Gawker Group, of Hulk Hogan infamy). They're held in low esteem by pretty much everybody for their lengthy history of slanted and click-baity reporting.
Not that Mr. Schreier is wrong about deplorable conditions in the games industry but your accusations about the motivations behind people's dislike of Kotaku are, ahem, difficult to take seriously. They worked hard to earn their disrespect.
I don't know much about NY first-year associates, but imagine they fall into the "rockstar" graduate category; perhaps a better salary comparison would be with rockstar (first-year) developers at a Silicon Valley giant?
The same can be said to folks making furniture. Yet they don't get paid like lawyers, even though their job is highly technical and skilled as well.
Can we stop using only 2 variables to compare how much people should be paid? It's not like the reality is not a little more complex.
Certainly not if “skill” is defined within the context of supply and demand, i.e. scarcity. (If it isn’t, it’s identical to “hard work.”)
Lawyers have a different set of qualifications and requirements than game developers do.
(To further elaborate, my very first job was picking flat stone at a quarry, since it was popular for home gardens at the time and machines couldn't get the stones easily without breaking them. Long hours of hard work in the dirt and mud plus many split knuckles and crushed fingers. Still, I was able to do it as a 15 year old unsupervised and with no training. It was useful and hard work, but not really the same as the IT I do now, the majority of which is watching progress bars.)
They are legit. Maybe now Waypoint edges them out as they seem really dedicated to doing good investigative stuff (Klepek and others), I dunno, but it's pretty much those two and Eurogamer doing the heavy lifting in the "widely read" spaces.
(Also, since this obviously pissed off people on the feminist side of things too, something really weird happened: people started arguing that obviously the gamer complaints about Kotaku not being about gaming anymore were really just misogynists trying to undermine feminism, because if they really cared about it being gaming-focused there was far more unrelated cheesecake than feminism and social justice posts. Except the unrelated cheesecake posts were a huge part of what created that idea about Kotaku in the first place; they'd been had!)
Checking today's Kotaku headlines:
> That Time We Got To See Mario's Dick
https://kotaku.com/that-time-we-got-to-see-marios-dick-18198...
Yeah, my claim about it being a Tabloid is completely unsubstantiated, sorry.
(There's a reason why, in terms of general news, Buzzfeed, of all places, is well regarded for investigative reporting. And it's because other stuff pays the bills.)
In GamerGate circles, you mean?
"Their income pales in comparison to what’s offered in other fields with reputations for brutal hours, like banking and law. The average American game developer earned $83,060 in 2013, according to a Gamasutra survey, or less than half the pay of a first-year associate at a New York law firm."
Your answer is right there for goodness sake! The author compares game developers to a first-year associate because both are "fields with reputations for brutal hours."
The author is also Jason Schreier, an editor at Kotaku which has frequently covered these topics. I would argue he's quite aware of the issues developers face, many journalists are close friends with developers in the industry.
To echo your demeaning tone: did you do any research at all?