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Re:Try quickly typing 1+ 2 + 3 into the iOS 11 Calculator by maccard on Tuesday October 24, 2017 @10:18AM (#15541702)
Video games use animations as easy to project information to a player. If your character is “stunned” and can’t move, the animation should play for the duration of the status effect.
Re:Try quickly typing 1+ 2 + 3 into the iOS 11 Calculator by whalesalad on Tuesday October 24, 2017 @10:50AM (#15541960)
Sure. But that’s an inherent feature of the animation. In this case the “never” rule doesn’t apply. If animations are a side effect, you want to treat them as such.
Re:Try quickly typing 1+ 2 + 3 into the iOS 11 Calculator by maccard on Tuesday October 24, 2017 @03:47PM (#15544633)
The never rule not applying what what I was giving an example of!
Re:Try quickly typing 1+ 2 + 3 into the iOS 11 Calculator by damnyou on Tuesday October 24, 2017 @11:58AM (#15542557)
But should any buttons pressed during that time be queued? Command queueing and cancellation is an important part of game design.