Re:Games Look Bad: HDR and Tone Mapping
by onikolas on Tuesday October 24, 2017 @01:30AM
(#15539443)
That's why even the good old 8 bits per channel images are encoded logarithmically. Enter the gamma curve: https://en.wikipedia.org/wiki/Gamma_correction
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no - the REASON why we use gamma is deeply historical and has essentially to do with trying to build TV receivers with the minimum number of vacuum tubes