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Re:Games Look Bad: HDR and Tone Mapping by comex on Monday October 23, 2017 @11:53PM (#15539076)
Hmm… but the actual display’s representation of 0 cannot be darker than the minimum brightness value it supports. If 1 really is 1x the minimum, then 0 and 1 have to be displayed identically. But then your scale isn’t even linear, nor does it have a true zero. How does that help?

edit: And aren’t output color spaces already highly nonlinear due to gamma correction?

Re:Games Look Bad: HDR and Tone Mapping by colejohnson66 on Tuesday October 24, 2017 @01:59AM (#15539549)
0 is the lowest and x-1 is the highest for a ratio of 1:x. It’s 1 all the way to x; You just subtract one because computers start counting from 0
Re:Games Look Bad: HDR and Tone Mapping by comex on Tuesday October 24, 2017 @06:03PM (#15545616)
But in that case, skipping "even integer times brighter values" wouldn't exclude 0 - because 0 is 1x brighter, an odd integer.