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Re:Games Look Bad: HDR and Tone Mapping by dragonwriter on Monday October 23, 2017 @06:51PM (#15537580)
> The author probably has some specific amount of brightness discrimination in mind that he wants to adequately capture.

The assumptions seems to be a linear illumination scale with the darkest value at 1 (with true absence of illumination at zero); 1,000,000:1 needs about 20 bits for that.

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