Re:How Retailers Use Personalized Prices
by Freak_NL on Sunday October 22, 2017 @05:06AM
(#15525827)
Yeah, there was (or is) a inverse correlation between how common an OS is on the desktop (Windows, Mac OS, GNU/Linux; starting with the most common OS) and the amount people are willing to pay for a HumbleIndieBundle release.
This is presumably partly because customers appreciate that game studios see their chosen OS as a viable release target.
This is presumably partly because customers appreciate that game studios see their chosen OS as a viable release target.