Re:A reasonably speedy Python ray tracer
by RBerenguel on Saturday October 21, 2017 @03:56PM
(#15523327)
I'm pretty sure the strong curve is because (normal) floors are finite planes, and usually we don't look so close from the sphere's equator in real life.
Once I wrote a raytracer in Lisp based on pg's code in ANSI Common Lisp, so I've seen the results of changing camera positions.
Once I wrote a raytracer in Lisp based on pg's code in ANSI Common Lisp, so I've seen the results of changing camera positions.