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Re:AlphaGo Zero: Learning from scratch by YeGoblynQueenne on Friday October 20, 2017 @08:46AM (#15515295)
Sure. Research in game playing AI doesn't end with Go, or any other game. We may see more research in modern board games, now that we're slowly running out of the classics.

I think you're underestimating the amount of work and determination it took to get to where we are today, though (I mean your comment about "inertia"). Classic board games have the advantage of a long history and of being well understood (the uncertainty about optimal strategies in Go notwithstanding). Additionally, for at least some of them like chess, there are rich databases of entire games that can be used outright, without the AI player having to generate-and-test them in the process of training or playing.

The same is not true for modern games. On the one hand, modern board games like Agricola (or, dunno, Settlers or Carcassonne etc) don't have such an extensive and multi-national following as the classics so it's much harder to find a lot of data to train on (which is obviously important for machine-learning AI players). I had that problem when considering an M:tG AI trained with machine learning: I would have liked to find play-by-play data on professional games but there just isn't any (or where there is it's not enough, or it's not in any standardised format).

Finally, classic board games have cultural significance that modern board games dont' quite match, despite the huge popularity of CCGs like M:tG or Pokemon, or Eurogame hits like Settlers. Go, chess and backgammon in particular have tremendous historical significance in their respective areas of the world- chess in Eastern Europe, backgammon in the Middle East, Go in SE Asia. People go to special academies to learn them, master players are widely recognised etc. You don't get that level of interest with modern board games- so there's less research interest for them, also.

People in game playing AI have been trying for a very long time to crack some games like Go and, recently, poker (not quite cracked yet). They didn't sit around twiddling their thumbs all those years, neither did they choose classical board games over modern ones just because they didn't have the imagination to think of the latter. In AI research, as in all research, you have to make progress before you can make more progress.

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