Re:Show HN: Metaballs
by slavik81 on Wednesday October 18, 2017 @05:03PM
(#15503070)
I used to do that, but sampling from a texture seems to be about as expensive as directly calculating the metaball function per fragment.
It is cool to see what we can do. That is one of the things I really like about winkerVSbecks' approach. It's interesting and different. Better for some uses, too, which is always nice to see.
It is cool to see what we can do. That is one of the things I really like about winkerVSbecks' approach. It's interesting and different. Better for some uses, too, which is always nice to see.