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Re:Show HN: Metaballs by slavik81 on Wednesday October 18, 2017 @05:03PM (#15503070)
I used to do that, but sampling from a texture seems to be about as expensive as directly calculating the metaball function per fragment.

It is cool to see what we can do. That is one of the things I really like about winkerVSbecks' approach. It's interesting and different. Better for some uses, too, which is always nice to see.

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