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Re:Addiction to videogames explains the Fermi paradox? by derefr on Tuesday July 27, 2010 @12:39AM (#1550269)
Yup. This is always why I've questioned "technological Singularity"-type events: even if we might be subjectively much happier, from the point of view of other alien species we'll basically have just smothered ourselves in a big blanket of grey goo (nee Computronium.) If we ever do manage to get out into the galaxy, I expect to see that the vast majority of planets with evidence of previous civilization (junk in orbit, etc.) are now big grey spheres that are too busy reveling to be interested in talking to us (but may consider eating us to add to their Maximum Revelry Potential.)
Re:Addiction to videogames explains the Fermi paradox? by olefoo on Tuesday July 27, 2010 @03:18AM (#1550519)
That would be a fairly frightening hegemonic swarm. I suspect that hedonically oriented Kardashev type II civilizations are more likely to use a gentle "Join us and experience the bliss of a thousand heavens." sales pitch; if they have much of a foreign policy at all.
Re:Addiction to videogames explains the Fermi paradox? by derefr on Tuesday July 27, 2010 @03:37AM (#1550540)
I'm imagining a complete partitioning of utility functions here. To me, a type-II civilization would be more akin to the planet of the Matrix movies—a symbiotic system involving:

A. a sentient civilization, living in a virtual universe with unlimited possibility, and

B. a completely automated outer reality, keeping the sim running, of which the sentients have (and need) no awareness.

Part of the sentients' remembered history would be that that "we used to live in a much more limited universe, but then we ascended to this one," or something like that. The "reality" that the automated system inhabits would be no more real to the sentients than your fingertip is to your IDE. (And would have as little realization of an orbital bombardment against the automation as your IDE has of your fingertip holding down the power button of your computer.)

The automated system would want only to grow and maintain itself, and would not have the higher-level thinking capacity required to formulate larger goals. It would be more like a plant, having the same sort of relationship to the sentients that we have to bacteria that live in our bloodstreams. (I want to mention both Avatar and [End of] Evangelion here, for oddly-complementary visuals.)

Re:Addiction to videogames explains the Fermi paradox? by olefoo on Tuesday July 27, 2010 @12:29PM (#1551728)
I would think that even such a technologically dominant civilization would want to keep a few sentinels in the base reality. If only to keep an eye out for stray existential threats. And such a sentinel would be a fascinating character to base the narrative around; aware of the true nature of things, given vastly consequential powers in physical reality, but for all that, but not particularly important in the view of the society running inside.
Re:Addiction to videogames explains the Fermi paradox? by derefr on Tuesday July 27, 2010 @05:47PM (#1552845)
True (I sort of had the feeling that this is why the Great Machine in Babylon 5 required an operator.)

But when you start to think like a post-Singularity sentient, you start to realize that their ethical system would be much "pickier" than ours. They would see leaving any of their own (whether biological or AI-based) in the "limited" reality as a punishment equal in scope to the suffering child of Omelas—that is to say, one they could not possibly stand for.

Re:Addiction to videogames explains the Fermi paradox? by AngryParsley on Tuesday July 27, 2010 @03:44AM (#1550553)
Why would computronium limit itself to a single planet or even a single solar system? There's plenty of matter that could be harnessed to perform ever more calculations.

If you estimate that life at our stage of development is relatively common, but notice the stars are silent, you should then conclude that humanity is doomed. Either we're doomed to destroy ourselves (like 100% of other life forms at our stage) or we're doomed to be stuck in one solar system.

Note: I don't want to spend a bunch of time explaining my view on this, but I think that intelligent life is so rare that we're the only instance of it in our light cone.

Re:Addiction to videogames explains the Fermi paradox? by derefr on Tuesday July 27, 2010 @04:00AM (#1550576)
I basically agree with your conclusion in practice as a thinking human being—but I'm also a writer, and it's very hard to write speculative fiction when there's no FTL and our nearest neighbor might live in the next galaxy over—so I like to ask the angels-on-a-pinhead questions anyway :)

So, a reasonable alternative solution: use the Anthropic argument. First, assume that there is intelligent life close to us. Then, realize that we still exist, and haven't been consumed by grey goo; and, according to our long-distance observations, all the planets around all the stars we've surveyed still exist too, in shapes that don't suggest intelligent redesign (even though "they" have had a few potential billion years to do so.)

Given that, it's likely that whatever path civilizations tend to follow eventually preclude them from wanting to leave to go redesign the galaxy in their image. This might just be a problem of limited extra utility derived from expansion: if Moore's exponential curve does, in fact, turn into Moore's S-curve, then there's no point in sticking more Computronium onto the pile, because the lightspeed-delay in the optical relays could just get to be too long for the extra circuits to do any good (presuming everyone wants to live on a single "instance" of AwesomeUniverse2000, rather than sharding it.)

Now, the number of additional assumptions in the conclusion can, by working back through Bayes' law, tell you how probable the assumption itself (that life exists close to us) is. I'm guessing it's a small, but not infinitesimal (compared to space) number.

Re:Addiction to videogames explains the Fermi paradox? by arethuza on Tuesday July 27, 2010 @07:50AM (#1550917)
"presuming everyone wants to live on a single "instance" of AwesomeUniverse2000"

Looks like you have worked out their business model then - unless you pay you have to share it with others, go for the upgrade and you get to be selective.