Re:AlphaGo Zero: Learning from scratch
by shmageggy on Wednesday October 18, 2017 @02:41PM
(#15501761)
It still uses MCTS as its search algorithm. It no longer uses random rollouts as part of the evaluation, though. (Previously it was rollouts/2 + value_network/2)
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Re:AlphaGo Zero: Learning from scratch
by espadrine on Wednesday October 18, 2017 @05:16PM
(#15503202)
Random rollouts are what the MC in MCTS stands for.
Without that, it is simply a tree search.
Excerpt from the paper:
> [AlphaGo Zero] uses a simpler tree search that relies upon this single neural network to evaluate positions and sample moves, without performing any Monte-Carlo rollouts.
Re:AlphaGo Zero: Learning from scratch
by xoroshiro on Wednesday October 18, 2017 @08:30PM
(#15504510)
Does this mean it learns what to search? I wonder why they thought it was a good idea. I thought the whole point of MC was that pruning algorithms like the ones in chess wouldn't work for a larger search space.
Re:AlphaGo Zero: Learning from scratch
by letlambda on Thursday October 19, 2017 @01:31AM
(#15505665)
The policy network is a function from board states to a scoring of moves. The policy network with the greedy heuristic, ie pick the highest rated move with no explicit look ahead method, plays at a high amateur level.
This was... unexpectedly good.
It effectively reduces the branching factor of Go from the number of moves available, to the number of moves actually worth considering.