Re:Show HN: Moebius – HTML5 Canvas Drag and Drop Website Bui...
by jamarante on Wednesday October 18, 2017 @11:25AM
(#15499878)
Aah! Reply link appeared.
Lets use two applications that are out on the market as examples.
Webflow: Produces good HTML and CSS but you still as the designer are expected to deal with ID's and classes directly. You also need to at least have a rudimentary understanding of css styling and the box model, designers are allergic to that.
Webydo: All design, but try to use the html inspector and check the code it produces. It is bloated. Check out one of the websites in their showcase, http://muccatypo.com/
One of the advantages using the canvas this way is that it allows the page to be rendered only through the use of numerical data saving bandwidth when delivering a webpage.
Re:Show HN: Moebius – HTML5 Canvas Drag and Drop Website Bui...
by brryant on Wednesday October 18, 2017 @12:07PM
(#15500322)
WF founder chiming in here ... the beauty of giving designers the ability to create CSS classes, build with the box model, and think about HTML/CSS concepts is so they can leverage the power of the browser to help them design a production ready, responsive website. There may be designers that are allergic, but there are also many that embrace it.
You can see some sites designers have built visually here: https://webflow.com/discover/popular
If there's html behind the canvas that elements on the canvas are mapped to, why render everything in the canvas at all instead of just using html/css?