Re:Show HN: Metaballs
by fergyfresh on Tuesday October 17, 2017 @02:36PM
(#15493509)
That is weirdly satisfying to watch...
Would make a great loader icon.
Keeping 100% accurate constant area would require a pretty insane closed form equation. Even ignoring the amount of area added by the stretched portions.
Re:Show HN: Metaballs
by jakobegger on Wednesday October 18, 2017 @04:14AM
(#15497626)
Yes, in this case a numeric approach would probably be the way to go:
- Assume that R1, R2 are the radii of the discs and A_ORIG is the original area (eg. R1^2 PI)
- Calculate the area A for a given R1, R2
- Multiply R1 and R2 with SQRT(A_ORIG / A)
- Repeat
If this doesn't converge after a few iterations, you can use the Newton method, or even a simple binary search to find he correct radii very quickly. A(k R1, k R2) should be monotonic for k, so solving it numerically for a given value should be trivial.
Re:Show HN: Metaballs
by winkerVSbecks on Tuesday October 17, 2017 @03:43PM
(#15494207)
That is awesome!
https://codepen.io/femto113/pen/MEZava